Descripción
Six Days in Fallujah is a highly realistic first-person tactical shooter developed with help from more than 100 Marines and Soldiers who served in the Second Battle of Fallujah.Based on true stories from one of the world’s toughest modern battles, Six Days drops you and your team into real-world scenarios that require real-life tactics to overcome.IMPORTANT! Just like real combat, it is difficult to survive on your own in Six Days. Otherwise, it would not be realistic. Play with friends or matchmake to find teammates. 4-PLAYER TACTICAL CO-OP Six Days in Fallujah begins Early Access with a uniquely tactical all-human 4-player fireteam experience in which coordination and proficiency are essential. Stay tight with your team and move carefully, because these AI enemies use the same tactics against you that made the Second Battle of Fallujah among the bloodiest in half a century. PROCEDURAL ARCHITECTURE Marines never knew what was behind the next door. In Six Days, neither do you. Each time you start a mission, buildings are re-shaped inside and out, enemies take up new positions, and different threats emerge. You’ll never know what to expect — just like actual combat. BLOCK-SCALE AI Unlike most games, AI enemies in Six Days can move anywhere on the battlefield and deploy a wide range of tactics against you. They will stalk, flank, and ambush you, coordinate attacks against you, lure you into traps, and much more. It’s very difficult to survive without your team. 360-DEGREE BATTLEFIELD There are no front lines here. Enemies can attack from anywhere. To make matters worse, you’re constantly moving between blindingly bright outdoors and terrifyingly dark indoors. The defender has all the advantages. And you’re not the defender. INDOOR/OUTDOOR SANDBOX There are no linear “golden paths” in Six Days. You’re free to attack challenges from any direction, indoors and outdoors. Climb to rooftops to attack buildings from the top down. Cross wooden planks between buildings. Kick down the front door or climb through a window. The decisions are yours. And so are the consequences. THE SECOND BATTLE OF FALLUJAH In the spring of 2004, Al Qaeda in Iraq seized control of the city of Fallujah, using it as a base to brutalize local residents and launch terrorist attacks across the region. Six months later, Iraq’s prime minister ordered civilians to leave the city, so Iraqi, American, and British forces could retake Fallujah together. In just six days, the Second Battle of Fallujah had become one of the world’s bloodiest battles in half a century.
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